At the northern end of the cavern you’ll find more containers, more Cadmium, and a Stasis Escape Pod you can scan. Loot some containers and drop down to the ramp to the northwest, then continue northwest along another stone balcony running over a ramp downhill. Once they’re dead, head up to the natural stone balcony to the east and follow it to the south, plundering Cadmium as you go until you find a Kett installation, complete with a terminal which you can activate to listen to an audio log. The ground you have to fight on isn’t ideal, at the Kett have high ground and can utilize the high ground (which wraps around the cavern to the east and south) to fire at you from multiple angles - be sure to secure some cover (the Kett ATV, for example) then exterminate the baddies. Unfortunately, inert minerals aren’t all you’ll find in here, as Kett have set up a base of sorts… and they’ve dragged some Initiative equipment in here. Nab a Titanium mineral node at the entrance to the cave and keep your eye out for the numerous Cadmium nodes scattered throughout. Abandon the Nomad for now and head over to the Forward Station, where your attention will be called to the southwest - a fine location for an outpost, if you can ever scrub the atmosphere. Turn west and follow the tracks uphill until the road takes you past a promising spot to deploy a Forward Station (west of the road). Return to the Nomad and keep driving southwest, then south until you reach a fork. It’s further complicated by the fact that some of the ruins you may need to search are in heavily irradiated areas, which require you to progress the main story to explore. Naturally, that makes it a chore both to write about, and to complete. That’s right, the only way to complete this quest is to visit every unmarked Remnant ruin on Eos, search carefully (SAM will often warn you when you’re close). It doesn’t have any quest markers to guide you to its locations, and in fact, the Remnant ruins where the Datapads you’re looking for are random. The quest “Task: The Ghost of Promise” is a bit of an odd quest. When you’re done talking with Peebee, however, it’ll be time to leave the first monolith behind. After the conversation ends you can immediately strike up another one with Peebee, prompting her to talk about the Remnant robots, her name, other people on Eos and a few other topics. She’ll give a name to the machines you’ve been fighting, unofficially dubbing them the “Remnant”, after which she’ll suggesting that activating the monoliths around Eos might be the key to using the alien technology to clear the radiation on Eos. Put down the robots, after which the Asari - Peebee - will resume chatter with you. Observers are the most dangerous, due to their sustained laser attack and their shields. Breachers, on the other hand, are capable of attacking in melee, grappling, and self-destructing. Assemblers are the most common here, and they’re capable of shooting lasers at you, but mostly they’ll busy themselves with manufacturing Breachers. This time the machines include three types: Observers, Assemblers and Breachers.
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